Performance considerations when skinning
#61
(2023-03-29, 11:32)realcopacetic Wrote: Be careful with Photoshop. Exporting a PNG as grayscale is likely to convert it back into an RGB at the export stage. Same with Save for Web. You need to use Save and then choose smallest (slowest) for the ideal grayscale image. https://community.adobe.com/t5/photoshop...p/12656783

Thank you for your interest in my post, I am grateful for your reply, in fact I changed my plans because photoshop I think is not very good in this, I used Affinity Photo 2, much more valid for exporting in grayscale and multiple editing always in grayscale.


@sarbes
I hope we can use this version or an updated version of the Texture Packer, as scott967 previously mentioned, to make better use of grayscale PNGs in Kodi 21.
If i helped you, you can thank me with a thumbs up 👍 below, thanks 🙏.
Kodi 20.x stable release | Skin Confluence (by Jezz_X)
I like editing skins ❤
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#62
This was a very interesting read.

I tried to use RenderDoc, however, I have not been successful following the Debugging_via_Renderdoc (wiki).
DXGI_ERROR_DEVICE_REMOVED

I've somewhat recently returned to skinning and was curious how my skin could be improved Huh

If you had the time to take a look at my current version, I would truly appreciate any recommendations that you had Smile

GitHub link
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#63
I ask the administrators (especially @sarbes), but will it be necessary to use this in advancedsettings, or will this be implemented by default in the future version of kodi and will already be active by default?


xml:
<advancedsettings version="1">
   <gui>
     <fronttobackrendering>true</fronttobackrendering>
   </gui>
</advancedsettings>


I thank you all.
If i helped you, you can thank me with a thumbs up 👍 below, thanks 🙏.
Kodi 20.x stable release | Skin Confluence (by Jezz_X)
I like editing skins ❤
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#64
(2022-06-18, 02:26)sarbes Wrote: For most skins, the info dialog seems to cover the whole screen. Even in those cases, the background elements are still being processed and rendered. It would be very beneficial to set them to being invisible via the <visible> tag. The GUI engine has no way to tell when underlying elements are covered, so everything has to be rendered If there is a reason why this isn't done I'm not aware of, please tell me.
I tried to add this to my skin and I found out you can only use WindowOpen or WindowClose animations on windows so there's no way to use Conditional fade animations based on dialog visibility.
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#65
(2022-06-18, 02:26)sarbes Wrote: In the content view, you can ditch the uniform filtering texture and animate the diffuse color as soon as https://github.com/xbmc/xbmc/pull/21400 drops.
So instead of using a transparent black texture I should use a solid white one with a diffuse fade animation instead?
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